﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace WF_Loadout_Editor
{
    public class Ability : BaseMod
    {
        private float damage;
        public float Damage
        {
            get { return damage; }
            set { damage = value; }
        }

        private float duration;
        public float Duration
        {
            get { return duration; }
            set { duration = value; }
        }

        private float range;
        public float Range
        {
            get { return range; }
            set { range = value; }
        }
        public Ability(string name1, string description1, ModType type1, Polarity polarityType1, float statModifier1, float currentStat1, int currentRank1, int maxRank1, int baseCost1, float damage1, float duration1, float range1)
            : base(name1, description1, type1, polarityType1, statModifier1, currentStat1, currentRank1, maxRank1, baseCost1)
        {
            damage = damage1;
            duration = duration1;
            range = range1;
        }
    }
}
